Anyone who obsessively monitors
bluetracker like me will remember one of the lead devs - Kalgan, was it? - responding to yet another whine about arena play being "required" to play WoW. His words were something to the effect of "Losing 10 games a week won't hurt you".
I apologize for the vagueness there, but I'm going to base this post on that memory, on the fact that WoW is a casual player's game to a greater extent than most other MMO's, and on the manner in which they encourage players to participate in all aspects of the game.
Arena rating is zero sum, "mostly". 1500 rating is the average until people start abandoning sub-average teams and create fresh teams to increase the average. I'm not gonna open the can of worms that is discussing the word "casual", instead I'll deal with
majority and
minority.
Majority. As in most players with rating below 1615, in this case. There's gonna be quite a damn while until average rating surpasses 1615. The majority of the WoW player base will be below 1615 - how many is impossible to tell without proper demographics at hand, so I won't use numbers.
The majority of people, once they buy their
savage gladiator sets, will have nothing to spend their arena points on. This is assuming they did not buy them for emblems early on, and did not grind them for pure honor*.
After getting your 1525 honor points, the total needed for the set, a mere six weeks even for a below-par player getting his ten matches a week, you need 1615 rating to get
anything out of your arena points.
There were savage gladiator-level weapons in the beta, from what I hear - the items certainly exist - but they were taken out. Heck, there aren't even hateful weapons in-game at the moment.
I want to understand this situation. A few of theories.
1. Blizzard wants to ensure that "grinding a little honor" isn't a substitute for doing PvE alltogether, like the situation with S2 weapons in S4 matching or eclipsing early dungeon and raid loot.
I can sympathize with this, as I agree with the intent. The problem remains; that there is no motivation whatsoever for the majority of players in full savage gear to do any arena.
2. Blizzard wants to reward only the truly hardcore with the good stuff.
Which is of course nice, except it clashes with the concept of WoW being casual friendly. I am not advocating giving casuals everything for free etc etc, but when, as already stated, the majority of the players will be locked out from even getting to use their arena points on anything, something is off.
Even if everyone suddenly became super skilled ninjas, only a select minority would have access to spending their points on upgrades. No real way around this I guess, as the system can't recognize who's good, like PvE does, but only who's
best.Now that's an awful lot of whine, so let's lighten it up a bit. I realize these things are useless, but by jove, it's fun! Let's move to
solutions.* Introduce Hateful-level honor bits for arena points + honor points like the savage pieces.
Most of the casual PvP'ers I know, aka the lower rated ones, are low rated partially because of gear, because they don't like the idea of spending multiple hours in a BG for each new piece of pvp gear purchaseable for honor. If you could buy the no-rating-required pieces for a fifth of the honor + a sizeable amount of arena points, that'd give further arena even at low rating a point.
* Add the savage weapons and/or offer zero-rating requirement versions of the hateful chest, pants and gloves, possibly with higher arena point cost.
The savage weapons might pose a problem what with them being ilvl 200 blues, but then again, they do have a suboptimal stat allocation for PvE. The second part here, I must admit I like. It gives higher rated players easy access to cheap stepping-stone epics, and lower rated players can grind their way to it. Deadly remains reserved for the elite, shoulders and head are still hard to get.
One final mention here is VoA and Emblems.
Raiders doing normal raids get an alternate route into the Savage sets. This has low impact, saving them some effort, but inevitably, anyone can grind their way to that anyways.
Raiders doing heroic raids plus normal VoA get an alternate route into the Hateful sets. These sets have 1615-1775 rating requirement. All the same, they're the penultimate set, and you could argue that in the case of the heroic badges, you make a real sacrifice in prioritizing it over PvE upgrades. That said, those pieces are the highest rating required ones. VoA 10 requires minimal effort and is a weekly chance for gear others work hard for.
Raiders doing VoA heroic get a shot at deadly chest/legs/gloves. This, like VoA 10, takes minimal effort with a pug, and gives you gear that, at worst, requires 1970 rating.
Doing some minor PvE/PvP crossover to make it easier for people to do both, without having to dedicate their entire lives to WoW is a good idea. I liked the resi rings in SSC, and PvP weapons having PvE use as well isn't all bad.
But really. I am not a fan of this. At all.
I haven't started doing 3v3's yet, but when I do, the thought of deadly shoulders/helm and weapons being the only real goals for me is not a pleasant one. Yes, there is a lot of RNG involved in the drops for sure, and it'll take a while, but eventually, I'll get 3 Deadly/2 Hateful while half asleep.
Ach. Going to stop writing before my tears drown my poor pet, Ed. Speaking of pets, I definately need to write about them sometime soon. This is far too un-huntery.
*Which is a terrible, terrible idea.
(If anyone can remember the exact words, which dev it was, and possibly supply a link, I'd be grateful)